Push button
BF_ARROW - to mark the button with two arrows when selected __Command - command that the button generates
virtual ~XtButton() Destructs the object's instance virtual void CalculateBounds() Computes the object's size and the real bounds virtual void Draw() Draws the object virtual bool ProcessKeyboardEvent(XKeyboardEvent *__Event) Process keyboard events virtual bool ProcessMessage(XMessage *__Event) Process messages virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual void CalculateBounds() Computes the object's size and the real bounds virtual void Draw() Draws the object virtual bool ProcessKeyboardEvent(XKeyboardEvent *__Event) Process keyboard events virtual bool ProcessMessage(XMessage *__Event) Process messages virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual void Draw() Draws the object virtual bool ProcessKeyboardEvent(XKeyboardEvent *__Event) Process keyboard events virtual bool ProcessMessage(XMessage *__Event) Process messages virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual bool ProcessKeyboardEvent(XKeyboardEvent *__Event) Process keyboard events virtual bool ProcessMessage(XMessage *__Event) Process messages virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual bool ProcessMessage(XMessage *__Event) Process messages virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state