Multiple items radio button
virtual ~XtRadioButton() Destructs the object's instance virtual void Draw() Draws the object virtual int GetValue(unsigned __Item) Returns the value of the specified item number. Parameters:__Item - item number, 0 = current item, >0 = item's value virtual bool ProcessKeyboardEvent(XKeyboardEvent *__Event) Process keyboard events virtual bool ProcessMessage(XMessage *__Event) Process messages virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual void Draw() Draws the object virtual int GetValue(unsigned __Item) Returns the value of the specified item number. Parameters:__Item - item number, 0 = current item, >0 = item's value virtual bool ProcessKeyboardEvent(XKeyboardEvent *__Event) Process keyboard events virtual bool ProcessMessage(XMessage *__Event) Process messages virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual int GetValue(unsigned __Item) Returns the value of the specified item number. Parameters:__Item - item number, 0 = current item, >0 = item's value virtual bool ProcessKeyboardEvent(XKeyboardEvent *__Event) Process keyboard events virtual bool ProcessMessage(XMessage *__Event) Process messages virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual bool ProcessKeyboardEvent(XKeyboardEvent *__Event) Process keyboard events virtual bool ProcessMessage(XMessage *__Event) Process messages virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual bool ProcessMessage(XMessage *__Event) Process messages virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual bool ProcessMouseEvent(XMouseEvent *__Event) Process mouse events virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state
virtual void SetState(unsigned long __Mask, bool __BoolValue) Sets the object's state